Gathering Storm,both a game in its own right and a prequel to GMT’sA World at War, covers the period from 1935 to the outbreak of World War II, whenever that might be. LikeA World at War,Gathering Storm,simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:
Gathering Storm,can be played as a separate game in a single session, with its own victory conditions, butA World at Warplayers will want to press on and see how the war they have created plays out. While using different mechanics,Gathering Storm,’s structure is consistent withA World at Warand allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting,Gathering Storm,includes the following:
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